The World of Weirth is a setting much like a Hyborian Age, with danger at every turn, Swords & Sorcery magic, demons and mad prophets.
Tribes of monstrous humanoids and nomads roam the savanna, while peasants and hedge wizards hide behind the walls of even the meanest thorp. A powerful Ley Line crosses the land, creating transient gateways to the Faerie Realm and beyond.
Supplements and play aids for taking your RPG to the next level. I also have a free Substack newsletter, with low-fantasy homebrew rules: